ARMA NEWS

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Re: ARMA NEWS

Beitragvon [hoot am Freitag 7. November 2008, 07:28

Wenn's nicht noch einen weiteren "Einspringer" gibt, dann melde ich ab 1200 nen freien Platz. Duftes Gespür für Timing...

Edit: Zeit um, ein Slot geht zurück.
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Re: ARMA NEWS

Beitragvon [hoot am Donnerstag 25. Dezember 2008, 12:49

Patch 1.15b - falls es wer noch nicht mitbekommen haben sollte: http://armed-assault.de/news/arma-beta-patch-115.html

5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic


* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.


...interessante Sachen dabei. Zum Beispiel, wie man sich zumindest schonmal im Auto die Steuerung von OFP für die Maus zurückholt. Lag-Fixes beim JIP etc. und ein ganz klein wenig neuer Content.

Ausserdem ist ne public Beta vom ACE-Mod (WGL für ArmA) aufgetaucht. Empfehlenswert weil sexy Features!



http://armed-assault.de/news/ace---publ ... lease.html
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Re: ARMA NEWS

Beitragvon [Li77le3w0k am Donnerstag 25. Dezember 2008, 20:03

rage against the machine in dem video einzubauen ist schon mal ein + punkt ;)

Li77le3w0k
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"A GOOD SONG should make you WANNA TAP YOUR FOOT and get with your girl. A GREAT SONG should DESTROY COPS and SET FIRE TO THE SUBURBS. I'm only interested in WRITING GREAT SONGS." - Tom Morello, RATM
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Re: ARMA NEWS

Beitragvon [hoot am Mittwoch 21. Januar 2009, 09:29

ACE-Update: http://armed-assault.de/news/ace---update-101.html (330mb Patch)

...nachdem nun Störungen, Verwundete wegschleppen etc in ACE (WGL für ArmA) schon aus ArmAII vorweg genommen worden sind, gibts nun auch "Waffen auflegen":

Ace_sys_weaponrest: allows you to rest your weapon against suitable objects (cars, walls) when crouching or standing, resulting in lower recoil and weapon sway.
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